Hyper Games Conference (HGC) is the major online conference in its niche devoted to the development, promotion, and growth of the Hyper Casual Games industry.
The conference will be held in 2-day format with solo lectures and panel discussions on relevant topics with prominent industry leaders. Main conference topics:
DEVELOPMENT. BASICS AND METHODOLOGY OF HYPER CASUAL GAMES
GAMES PUBLISHING
GAMES MARKETING (AD NETWORKS)
SUCCESS CASES
LECTURES AND ANNOUNCEMENTS FROM PARTNERS
"Organising the conference, we are making every effort to unite the publishers, developers, and ad networks together.Looking forward to exchanging experience and making our industry better. Hope we can make it together!"
Eugene Lavrinenko, CEO at HGC
Publishers
Companies specialised in publishing and marketing of HC games
Developers
Studios or indie developers of HC games
Ad networks
Companies which offer or operate traffic, marketing channels
Platforms and partners
Platforms specialised in marketing and monetization, media channels
BASIC AUDIENCE
PROGRAM
Full program will be available in online system Pine Tool. After registration on website, you will receive an e-mail with an access to system and further instructions Conference Time (GMT+2)
Как создать гиперказуальный хит ? Обсуждение подходов к идеям, разработке и тестам. / How to create a hit in hyper-casual ? The best approaches to ideas, development and tests.
Denys Romas, Senior Game Designer with a core focus on HC games at Innovecs, MODERATOR
Dmitriy Kurylev, Co-Founder at Fun Velikan Dima Kuratnik, CEO at SkarbTale Speaker to Be Announced
Don't get attached - 3 golden tips that will help you stay agile and quickly figure out if your game sucks or rocks
Alon Dahan, Senior Publishing Manager at CrazyLabs
15:00 - 16:00
Coffee Break
16:00 - 16:30
Как просто и быстро сделать хит? / How easy and quick to make a hit?
Mikita Khazau, Co-founder and Producer at AppsHub
16:30 - 17:00
Transformation of the HC market in 2021
Alexander Nikiforov, Senior Publishing Manager at Homa Games, MODERATOR
Nir Miretzky, Advisor and Senior Publishing Manager at CrazyLabs Ivan Spizharskiy, Chief Publishing Manager at PlayDucky Samy Guillemin, Third Party Coordinator at Ketchapp
17:00 - 17:30
Успешный кейс игры "Emoji Puzzle" / Success case game "Emoji Puzzle"
Dmitriy Kurylev, Co-Founder at Fun Velikan
17:30 - 18:00
3Cs in Hypercasual - Controls & Depth Potential
Samy Guillemin, Third Party Coordinator at Ketchapp
18:00 - 18:30
Storeglide: Noob vs Pro. Как создать хит используя опыт каждого разработчика на планете / Storeglide. How to create a hit using the expertise of every developer on the planet
Are you ready to share your tips, best practices and insights about developing/promoting HC games during a discussion panel or a solo speech? Waiting for your success stories and hot discussions!
BECOME A SPEAKER
Are you ready to share your tips, best practices and insights about developing/promoting HC games during a discussion panel or a solo speech? Waiting for your success stories and hot discussions!
Would you like to present cool benefits of working with your company and strengthen your presence in the hyper-casual games market? Share you presentation and valuable experience!
BECOME A PARTNER
Would you like to present cool benefits of working with your company and strengthen your presence in the hyper-casual games market? Share you presentation and valuable experience!